Cleric Spell: Anoint

We’ll stay out ’til 4:00 and we’ll get into fights, 
With a bottle to show you just how…

Initially, I planned on including spells and domains in the same post for Cleric-mas, but I realized that the upcoming summon spells will require a LOT of text. Plus, having the anoint spell as its own post gives me an excuse to use The Malört Song as an epigraph.

The adventurer feat for the anoint spell presages a trend you’ll see through a lot of the spells I’m posting for Cleric-mas. In the 13th Age Monthly issue about summoning spells, the designers introduced feats that key off a cleric’s domain choices. I ran with this idea as a way to further define the relationship between domains and spells. Continue reading  

Cleric Domain: Beer OR Sacred Waters

On the first day of Cleric-mas, my GM gave to me:
Beer … (in a tree)

Those words, paraphrased from the Wise Brothers McKenzie, open the first day of Cleric-mas. I’ve started with the domain that I created for the Midgard one-shot at ValorCon Chicago, as that’s what got this whole idea moving along. Since most 13th Age cleric domains use two possible descriptors, I’ve done the same here. In addition, I’ve posted a new 1st-level spell, anoint, that fits with the domain’s ability. Continue reading  

the 12 Days of Cleric-mas

Welcome to the 12 Days of Cleric-mas!

What’s Cleric-mas?

A completely made-up holiday reference I’m using as an excuse to post new ideas and mechanics for clerics in the 13th Age role-playing game.

Seems unnecessarily elaborate

Probably, and even a little silly. But I had ideas for 12 posts about clerics, and it’s the holiday season, so the idea stuck.

What are the 12 days?

I’m glad you asked. Each time I post in the next few weeks, I’ll update this list with the new link. It’s like an Advent calendar, except the posts won’t necessarily be on consecutive days and its after Christmas. And you’ll get words instead of chocolate. And we’re dealing with fictional religions instead of real-world ones. Otherwise, just like an Advent calendar. Continue reading  

Midgard Heroes for 13th Age: Darakhul

‘Twas the night before Cleric-mas, camped near the lake,
Not a creature was stirring, not even a mist drake;
Except for the party’s darakhul cleric,
Because the living dead never sleep a lick.

Next week begins the ’12 Days of Cleric-mas,’ a series of posts in the vein of 13th Age Monthly, but with a sillier name. Oh, and they’re all focused around new domains, spells, and possibilities for playing clerics in 13th Age.

A couple of the posts reference undead player-characters, due to the fact that I’m drawing from the Midgard setting for inspiration. This setting, published by Kobold Press, is a little more far-flung and Grimm than a lot of Western F20 settings. Its take on deities and how they overlap amongst cultures is what grabbed my attention.

Before I get to the clerics, though, I’m spending a moment on the darakhul, the high-functioning ghouls of Midgard whose subterranean empire is a constant threat to the above-ground world.  Continue reading