Cleric Spell: Summon Saint of Rava

You can move mountains;
It all makes sense to you.
You just need the love of a gearforged goddess.

We round out the Clockwork/Artifice domain with the second, champion-tier summoning spell. Once again, this spell uses the expanded and updated summoning rules from 13th Age Monthly, and continues the concept of feats that are dependent upon a cleric’s chosen domains.

Unlike the other clockwork summon spell, the Saint of Rava is explicitly drawn from Midgard, and you can find the original listing for this “monster” in the Midgard Bestiary. The summoned creature is slightly different from the Bestiary version, as it plays off the concept of the Clockwork/Artifice domain never ‘wasting’ move actions.

If you’re not playing in Midgard, you can always change the spell to something like “summon clockwork avatar” or “summon guardian of Antikythera.” If gears and clockwork aren’t prevalent in your setting, this can be re-skinned as a golem, zorigami, or other construct that fits your world. (That said, I really like the sound of “guardian of Antikythera.” I may need to bring back that idea when it comes to magic items.)


5th Level Spell

Summon Saint of Rava

Close-quarters spell • Daily

Special: This spell is only available to clerics who take the Clockwork/Artifice domain.

Effect: This spell calls up a Saint of Rava (a humanoid construct devoted to the goddess of gears) as an ordinary summoned creature. The power of the Saint of Rava depends on the level of the spell—cast as a 7th level spell, you get the 7th level Saint of Rava.

Ordinary summoned creature: In order to use all three of its actions on its turn, and one of its listed attacks with its standard action, the Saint of Rava’s caster must have used a standard action to summon or control the Saint of Rava on the turn the caster just completed. If not, roll a d6 on the table below. Note that the Saint of Rava’s default actions don’t include moving unless otherwise stated.

Saint of Rava’s Default Action Table (roll d6)

1-2: The Saint of Rava repairs itself, regaining hp equal to twice its level. If the Saint is already at max, the caster regains the hp instead.
3-4: The Saint of Rava awaits command, gaining a +2 bonus to AC until it makes an attack. If the Saint is already receiving a bonus to AC, the caster gains the bonus until the start of the caster’s next turn.
5+: The Saint of Rava grows impatient, making both of its flashing scimitars attacks against the closest enemy (determine randomly if more than one enemy is the same distance away). If it is unengaged, the Saint moves to attack the closest enemy, but can only make a single flashing scimitar attack.

Champion Feat: When your Saint triggers its Blessing of Rava, you can choose to replace the standard effect with one of the below effects, if you have the associated domain:

Knowledge/Lore — one nearby ally gains an attack re-roll blessing; they can use this to re-roll an attack as a free action this battle. An ally can only have one such blessing on them at a time
Prophecy/the Wyrd — choose one nearby ally; until the end of the target’s next turn, that ally can change a single d20 roll to a natural 13 instead.
Strength — choose 1d6 nearby enemies that are in a group; each target takes damage equal to a single hit from flashing scimitars (this damage does not trigger Blessing of Rava)

Epic Feat: You can use a move action to control the Saint of Rava, instead of a standard action.


These gearforged have been implanted with a third eye and third arm, said to be the Eye and Hand of Rava.

Summoned Saint of Rava

5th level leader [construct]
Initiative: +8 (but usually irrelevant)

Flashing scimitars +9 vs. AC (2 attacks)—7 damage
–Special: If both flashing scimitar attacks hit, the Saint may use Blessing of Rava.

R: Furnace strike +8 vs. PD—7 holy damage and 5 ongoing fire damage

[special trigger] Blessing of Rava: The Saint’s summoner or one nearby ally moves up 1d6 points in initiative order. (see champion feat for other possible effects)

Clockwork resilience: All the Saint’s saving throws against ongoing damage are easy saves.

Ordinary summoned creature: See the table at the start of this spell.

AC 21 | PD 19 | MD 15 | HP 72


Summoned Saint of Rava

7th level leader [construct]
Initiative: +10 (but usually irrelevant)

Flashing scimitars +11 vs. AC (2 attacks)—10 damage
–Special: If both flashing scimitar attacks hit, the Saint may use Blessing of Rava.

R: Furnace strike +10 vs. PD—10 holy damage and 7 ongoing fire damage

[special trigger] Blessing of Rava: The Saint’s summoner or one nearby ally moves up 1d6 points in initiative order. (see champion feat for other possible effects)

Clockwork resilience: All the Saint’s saving throws against ongoing damage are easy saves.

Ordinary summoned creature: See the table at the start of this spell.

AC 23 | PD 21 | MD 17 | HP 108


Summoned Saint of Rava

9th level leader [construct]
Initiative: +12 (but usually irrelevant)

Flashing scimitars +13 vs. AC (2 attacks)—19 damage
–Special: If both flashing scimitar attacks hit, the Saint may use Blessing of Rava.

R: Furnace strike +12 vs. PD—19 holy damage and 13 ongoing fire damage

[special trigger] Blessing of Rava: The Saint’s summoner or one nearby ally moves up 1d6 points in initiative order. (see champion feat for other possible effects)

Clockwork resilience: All the Saint’s saving throws against ongoing damage are easy saves.

Ordinary summoned creature: See the table at the start of this spell.

AC 25 | PD 23 | MD 19 | HP 180


Blessed Be the Turning Gears

As I mentioned in the summon clockwork archon post, the defensive stats on the Saint and the archon are identical at identical levels. I didn’t plan the uniformity, but I like it as a nod to the consistency of clockwork, gears, and artifice.

For you indie music kids from the late ’90s, this post’s epigraph comes from this song.

If I make any updates to this post, I’ll put them here. Otherwise, the only thing left to do is add the required words:

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