I don’t mind stealing flesh
From the hides of decadence.
–Temple of the Darakhul, “Hunger Strike”
You can thank MTV Live for infecting my brain while I was sick, if you like the horrible mashup in the epigram.
But my musings on sickness were for last post. This time around, I want to focus on player-characters in 13th Age who were living, died, and live again. Not in a warboy way, but in the way of the living dead. As part of the 12 Days of Cleric-mas, I thought it important to muse on how to accommodate the possibility of an undead cleric in 13th Age.
The Midgard setting that I’ve been mining introduces a couple of PC race options that are not among the living: the darakhul and some goblins of the Ghost Goblin tribe. In both cases, a living individual either contracted a disease (darakhul fever) or took part in a ritual (Ghost Goblins), and were reborn after death with their faculties still fully in place. It’s a type of character that has become prominent in pop culture of late — iZombie being the most recent I can think of — where the trope of the mindless and terrifying undead character is portrayed in a way that subverts their traditional role.