Monstrous Dramaturgy: Kostroma

I may need to revise the idea of waiting to playtest ideas before I put them up here. It’s a good idea, but not when it means I’ve got notebooks and Scrivener files full of unposted ideas. Since today is International Pelgrane Day, I think I should pull one of these untested 13th Age ideas out for a post.

Some of the things I’ve been writing up are Bestiary-style entries for cyclopes, teratorns (giant birds), insect swarms, and scarecrows. Halloween is little more than a week away, so that last group would be perfect to pluck a work-in-progress from. The stat blocks I have range from the mook-ish (straw-stuffed upper body on a stick) to the large (a wicker giant who looks to trap you within it’s burning frame). But it also gave me a chance to bring in something from Slavic folklore: Kostroma.


Continue reading  

Monstrous Dramaturgy: Five Hooks for the Hodag

You! You look like a fine GM, a man or woman of cultivated tastes who runs only the choicest role-playing games in the horror, supernatural, or related genre. This means, naturally, that you are always on the lookout for interesting and compelling monsters for your game. In that vein, I have one question for you:

Hast thou considered the hodag?


No? Well, then I invite you to read on, and take a gander at the five options laid out below for using this cryptozoological critter in your next game of supernatural horror. Continue reading