“Let not us that are squires of the night’s body be called thieves of the day’s beauty.
Let us be Her harvesters, gentlefolk of the shade, minions of the moon.”
— Brother Gustave Ersetzen, from his clandestine tavern speeches
Welcome to the other domain of light, that of reflection and obfuscation — of moon and shadow.
This domain completes the quadrumvirate introduced in the Midgard setting book, each of which represent an important concept in Midgard that sets it apart from standard fantasy. Clockwork and Beer domains both point to the early stirrings of industry, from the entry points of engineering and practical alchemy. The Hunger domain adds a darkness and horror borne of the monstrous desire for prolonged survival. The domain of Moon/Shadow exhibits the Grimm folkloric aspects of Midgard, both whimsical and deadly.}
“Burning the ground, I break from the crowd;
I’m on the hunt, I’m after you.”
— D’rand ur’An, acolyte of Vardesain
And we’re back! The needs of the dayjob have held this next Cleric-mas installment in ‘draft’ for too long, but finally we arrive at the domain of Hunger or Survival.
This another domain taking direct inspiration from the Midgard setting by Kobold Press. Within Midgard, one of the big powers is the Ghoul Imperium, and at the heart of their culture is the compulsion to feed. So the idea was to design a domain that would both play directly to a living-dead priest but also to clerics and ascetics who are alive — but who put all their devotion to the bottom of Maslow’s hierarchy of needs.
At first glance, this domain seems a bit anti-cleric. Negative energy? Free bite attacks? Optimized for undead or ghoulish PCs like the darakhul? Indeed. But this domain also encompasses ascetic traditions, as well as the deities who value survival and self-discipline. However the public at large may view their alignment, the Hunger/Survival cleric knows two things: that their path is righteous, and that they will survive.
Turn, you tiny engines;
Let your faith be the power that turns the coils of my everwound springs.
Turn, my adventurers!
Turn me on!
Uff da. This has been a big gap between days 1 and 2. Every project hitting deadline at the same time at the dayjob will do that, I guess. In ‘celebration’ of my recent spate of over-working myself, I’m presenting the most industrious of cleric domains for Day 2: Clockwork OR Artifice!
On the first day of Cleric-mas, my GM gave to me:
Beer … (in a tree)
Those words, paraphrased from the Wise Brothers McKenzie, open the first day of Cleric-mas. I’ve started with the domain that I created for the Midgard one-shot at ValorCon Chicago, as that’s what got this whole idea moving along. Since most 13th Age cleric domains use two possible descriptors, I’ve done the same here. In addition, I’ve posted a new 1st-level spell, anoint, that fits with the domain’s ability.